Poser Import Options: If you "Weld Vertices" you will get soft rounded edges. Poser will "bend" the light around the edges. If you do NOT "Weld Vertices" you will get hard edges that will render with a sharp edge. * *Provided that the object being imported does not already have the vertices welded If they are, use UVMapper (or other) to "Split vertices." cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019