Just to make it clear to anyone else reading this thread. If for example you attach a magnet with the name "Mag 1" to a characters hip, you can then select a clothing item and apply the following pz2: { magnetDeformerProp Mag 1 { deformTarget hip } } This will add the hip OF THE SELECTED FIGURE as a deformTarget. The second figure does not need to be conformed, and the deformTarget does not need to be the same as in the first figure.