Ethesis opened this issue on Feb 05, 2004 ยท 14 posts
kuroyume0161 posted Thu, 05 February 2004 at 1:31 PM
Here's my wishlist: 1. Multiple undos/redos 2. OpenGL support 3. GI and a better render engine 4. Content paradise to become extinct 5. More up-to-date rigging process: vertex weight maps instead of spherical falloff zones and a more intuitive, forgiving interface which allows you to load/save work in progress 6. More robust, easy-use figure creation tools and workflow 7. One nobody has mentioned: customizable Toolbar. There are menus that I access so often that my trackball hand actually starts hurting from having to access the menu hierarchy continuously since there are no key commands (Oh, that's another feature they should add - customizable key commands). 8. A separate path for each file dialog or file type. Why I have to dig from the same location down to find my morphs to add every time or why they can't open to Runtime:Geometries when opening geometry and Runtime:textures when opening textures is beyond me. 9. Fix bugs propagated from earlier versions (that were supposed to be remedied by "ground up" recoding). 10. Double clicking a Figure in the library should prompt to Cancel, Replace, or Add New. How difficult could that be? 11. Cut/Copy/Paste for Figures/Props. 12. Built-in method to scale OBJs on import. You could select the units, it could determine the greatest dimension, and calculate the suggested Percentage of standard figure size for you (which you could always change). The list could go on. Several of these (1, 2, 7, 11) are standard practice in most 3D applications, even free ones, these days.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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