Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
My python page
My ShareCG freebies
My python page
My ShareCG freebies
My python page
My ShareCG freebies
ocham! How absolutely superb of you to share these scripts with us. Haven't yet dipped my toes into scripting but have collected all the ones you and others have shared here. So soonish I'll give'em a go and no doubt thrill myself. Thanks to you and all the sharing souls on these boards!!! Cheers masha
I'm trying to setup a animation where a character grabs a ball and then drops it. I tried this script, and it didn't work as expected. Is there a way for the ball not to move to what I'm assuming is the origin of the hand? I attempted to place a sphere set to not visible in the right hand of my character. And I made the ball child via foster of the sphere in the characters hand. Instead of attaching and moving with the hand, the ball went flying backwards. Any help would be greatly appreciated. Brian
The exact location will require some adjustment, as I recall. The script ties the origin of the ball to the origin of the hand, as you guessed; you'll probably have to use Display Origin and adjust the three Origin dials to make it look right. ------------- As for the backward movement: Not quite clear from your description, but it sounds like you're [ordinary]parenting a ball to the hand, then [foster]parenting another ball to the first ball? Have you tried just [foster]parenting the thrown ball to the hand? The script does work with that arrangement, but I never tried a double-parenting......
My python page
My ShareCG freebies
My python page
My ShareCG freebies
The picture helps. Try rotating the ball to begin with, so that its origin will be at the center of the wrist joint. See if that makes it go better....
My python page
My ShareCG freebies
Tried it, the ball is still passing through the hand, and not properly parenting. Its odd that you can parent an object in Poser directly and it sticks, but Foster doesn't seem to parent the same way. Any other ideas you have? I tried moving the origin on the ball and that just caused rotation problems. Origin on hand, deformations, like you observed. Rotating ball, a bit better, but doesn't help much. I even tried each of the variables with all the different foster settings to see if that might affect it. I may have to resort to the whole size and keyframe adjustment of balls, was hoping foster could do the trick. Hope you can come up with an idea. Brian
It's been a year since I looked closely at that script, but I do remember that same phenomenon. Couldn't seem to get around it. Tried anticipating the motion, but that just made things worse.
My python page
My ShareCG freebies
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Animators, you know the problem: you want to pick up and put down an object, or throw it, or jump off a moving train. In order to make it work right, you either have to splice PZ3s, or set up a phantom object. Here's a solution. This script sets up a parent-child connection only during the specified frames.
My python page
My ShareCG freebies