Ethesis opened this issue on Feb 05, 2004 ยท 14 posts
Phantast posted Fri, 06 February 2004 at 12:26 PM
The thing that really has to be addressed in Poser 6 is ease of use; the whole ergonomics of the program need revision. Poser can be used in two different ways. We can call Type 1 use using Poser as a posing tool for figures that are then exported to a higher-powered program for scene arrangement and rendering. Type 2 use is doing everything, including the final render, in Poser. I get the feeling that Poser started off with the intent of being a Type 1 program and has gradually drifted to Type 2; emphatically so with Poser 5. The problem is that the basic model of Poser is still Type 1. All the features that you would expect of a good rendering app (like being able to lassoo a bunch of objects, duplicate them, and drag the duplicates to a new location) are missing. Thus trying to lay out a complex scene in Poser is a nightmare. There is a reason for this. Suppose you could select multiple things, and you selected Figure1/R_forearm plus a chair, and tried to bend them, what would happen? Suppose you selected Figure1/Chest and tried to duplicate it, what would happen? However, some resolution of this problem is necessary unless you want to go down the route of placing Poser emphatically as for Type 1 use only. Here is my solution: modal operation. You can work with a file in either Pose or Setup mode and switch back and forth between them. Pose mode is similar in operation to Poser now; you can only select one element at a time, and you can do all the things you do in Poser now. Flip to setup mode, and now everything behaves as it would in a normal 3D app. Figures are now static meshes; you can rotate, move and scale them, but not pose them. But you can select two figures, three props and a spotlight and drag them together round the scene. You can duplicate an entire figure (clothing, parented props and all) just with Ctrl-D. Flipping between these modes would have to be with a very easy hotkey like TAB. One of the things that convinces me that the Poser interface was designed by someone who didn't understand software design is the choice of hotkeys. Changing cameras is one of the things you need to do most frequently. Yet you have awful combinations like Ctrl-; that mean the user has to drop the mouse and pick it up again. Here is some suggested behaviour. In Setup mode: Click on an item, it is selected. Shift-click, it is added to the currently selected items. Ctrl-click, a pop-up menu appears listing the items directly under the cursor in order of increasing distance; select the one you want from this. Drag with mouse, selected item(s) are moved. Hold down X and drag, the selected item(s) are moved along the x-axis only (sim for y and z). In Pose mode: Click on a body part, it is selected (this does NOT happen at present, you get a semi-random part). Shift-click, you select Figure/Body. Ctrl-click, same behaviour as in Setup mode. Drag with mouse, selected body part is moved (as far as is possible). Hold down B and drag, body part is bent. Hold down S and drag, body part is moved side-to-side. Hold down T and drag, body part is twisted. And so on. With intelligent use of keys and mouse you can make a program that would be much more pleasant to use. I would rather have improved ergonomics than any number of new dynamic hair rooms.