redvant opened this issue on Sep 11, 2000 ยท 9 posts
VIDandCGI posted Mon, 11 September 2000 at 5:07 AM
The only problem with this is that the file sizes will be enourmous and that animations will be almost impossible. What we really need is a proper hair generator in poser (not the hair easter egg) working along the lines of NURBs, whereby a hair is defined not by a hundred polygons but by say 3 control CVs...or by having sectioned off heads on which you can control the length, bend etc growth so that styles can be made up from growing diff. lengths on different sections. For now it seems the best options available are transmapped hair, painted on hair or the cosmo cube . Where this technique may be useful is in uderarm hair, small moustaches and goatees, where there wont be too much hair, therefore not such a monsterous file size.