Forum: Poser Technical


Subject: Boning a single mesh (no parts) Poser figure?

kuroyume0161 opened this issue on Feb 08, 2004 ยท 21 posts


kuroyume0161 posted Sun, 08 February 2004 at 8:46 PM

How's about "Body Handles" or "Poser Bones" as BL calls them in the aforementioned book? This seems to be exactly what I need, but there is no description on how it is applied. From the book: "'Poser Bones', as I called them, are good for adding posability, while preserving morphs,... . Jaw bones are a good example: instead of slicing off part of your creature's head to make the jaw [and thus destroying the head morphs], you can leave it all attaced and use a bone to pose it." [] my comment The idea is that you use unrendered, additional polygons as "bones" to pose an existing portion of a mesh without having to group/split it. Will have to check the accompanying CD for any hints or tutorials on this. I don't know if Easypose uses this same technology, but I'll look into it.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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