Forum: Poser - OFFICIAL


Subject: Displacement makes edges come apart...

Gromit opened this issue on Feb 09, 2004 ยท 4 posts


stewer posted Tue, 10 February 2004 at 10:07 AM

Put a Math node between the texture and the displacement channel that subtracts ~0.5. In contrast to bump maps, the neutral value for displacement is 0 (= black).