Boni opened this issue on Feb 09, 2004 ยท 5 posts
Little_Dragon posted Tue, 10 February 2004 at 7:05 PM
That isn't a texture.
I assume you're using a two-sided square prop for your floor?
If so, replace it with the single-sided square or ground plane. Poser 5 doesn't like double-sided geometry, and this sort of mosaic artifacting will usually occur with such meshes.
Or, if you must use the double-sided square, apply a Simple_Color node to the material's Displacement channel, and set the displacement strength to 0.01; that will "separate" the sides sufficiently to avoid the render glitch.