ynsaen opened this issue on Feb 12, 2004 ยท 22 posts
ynsaen posted Thu, 12 February 2004 at 12:20 PM
pdxjims -- I've had some similr thoughts, but a bit more involved -- I'd like to see all three programs become interchangeable to a much higher degree. Vue to have more of Poser's posiness (lol), Poser to be able to bring in some of the Vue plant systems, and Shade to have both. What Mover 5 can do now, well, holy cow. lol I still ultimately prefer bryce to Vue, but unless this slowly forming little group can rescue it, I don't know where it will be headed. mickmca -- lol -- love the description of that hat offering. Excellent insight into the direction of DAZ -- they are shifting to a bait and sell strategy , but it's a proven one. And the core content in Poser does need to be improved. I sorta hope they start doing something like "better" figures with each version of poser. I think if they had let ChrisD and that team do what they really wanted to do with the figures, we'd all be looking around going Vicki 3? Oh, yeah... But there would still be a huge demand for content. I don't think CL's decision to try for a content base was wrong, I think the methodology behind it was wrong. They aren't MS, and shouldn't try the same methods, lol. But to create a diversified revenue stream as a semi-independent entity, they do need to move into content. I think that parnterships at first, with development of a strong in house team over time, would truly create a real sense of competition among the two huge players (although I think there are some shops out there that will keep putting both to shame :D). It would also make sure Poser 7 has something to bring it to life -- I really do feel that D|S2 and P7 will engage in a pretty ugly battle that will be something sweet to be part of. Expensive, but sweet. lol fido13 -- oh yeah, baby. lol All the kinks with ram aside, my absolute biggest wish is for a point light. The "dome light" systems out there aren't only render killers, but they are terribly unwieldy and one can often achieve better effects by actually doing the lights yourself. There have been some improveents to the lights in P5 -- mostly through the addition of ray tracing and the material aspects, but a point light is essential to so much and some sort of GI would be a pleasant feature to have. As for jacking up the prices through more, shaders, well, I don't know about that. Shaders can be written, and if there was an area right now that's programmerish I'm curious about, it's shaders. I think as more and more of the community comes up from P4 into 5 or 6, we'll see a huge burst of shaders on the market coming around (and maybe a built in way to create our own, perhaps? lol) I'm watching this thread 'cause I think the people who really love this stuff will have something to say and contribute more than the usual "this sucks", and I'm really interested in what folks think.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)