Kalypso opened this issue on Feb 11, 2004 ยท 6 posts
lesbentley posted Thu, 12 February 2004 at 3:14 PM
{
version
{
number
}
actor abdomen
{
bend 0
}
actor head
{
bend 0
}
}
On the other hand in Poser script what we usually mean by "bend" in every day language is actually 'rotate?', where "?" is a place holder for X, Y, or Z. The easiest way to stop an actor from rotating is to set 'locked 1', the 'locked' line usually comes at or near the end of the actor block. A pz2 to implment this might look like so: { version { number }
actor abdomen
{
locked 1
}
actor head
{
locked 1
}
}
The problem with using 'locked 1' is that all the paramiters for that actor will be locked, target geom (morphs), scale, translate, the works, not just the rotations. Most of the time this will not matter, but if it does, the only alternative I can think of is to set the limits, but if you set the limits you will have to specify min and max values (which should be the same) in the pz2. In other words you have to specify the amount of rotation in the pz2, there is no way (that I can think of) to use a pose file to set limits for the current values of rotation as they exist in the doc.