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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Lighting Flames


Steeleyes101 ( ) posted Sat, 14 February 2004 at 5:55 PM · edited Fri, 22 November 2024 at 11:14 PM

file_98492.jpg

Hello all; I have four questions I was wondering if someone can help me with. Attach is something Im working on right now and my problem is the following. 1. You will notice oil lamps along the edge of the water; how do I give brightness to the flames? I want the look of light coming from the fire. 2. What would be the best way to lighten up the water itself as if lit and reflecting the light from the flames? 3. I was just using the background sky as a reference but have decided it has a very surreal look and feel to it. Is it possible to add just a touch of clouds to it and if so how? 4. Can someone please give me the simple 1. 2. 3. instructions or provide me with a URL so that I might learn how to save some of my modules as objects that can be used in other work? Thanks much Steel


tresamie ( ) posted Sat, 14 February 2004 at 10:46 PM
  1. Try putting a small radial light in each flame (keep it wayyyyyyy down tho, those things really bump up the render time.) 2. Wait until you have the lights in, and see if you need more. 3. You can add clouds in the skylab on the second tab. 4. With the object selected, click on the arrow next to the Create label. You can then choose save object and follow the directions. That's the short version. You really should set up a user folder and put them there, but that's a longer story. HTH! Tres

Fractals will always amaze me!


rickymaveety ( ) posted Sat, 14 February 2004 at 11:02 PM

I think you will also need to turn the ambience up quite a bit on whatever material you are using for your flames.

Could be worse, could be raining.


SevenOfEleven ( ) posted Sun, 15 February 2004 at 12:52 PM
  1. Try getting the Clay's fire material, its really good for flames and energy effects. Start with one light per lamp, set the brightness to 1. example: http://www.renderosity.com/viewed.ez?galleryid=103098&Start=19&Artist=SevenOfEleven&ByArtist=Yes Just watch out for the gel bug. If you don't want gel effects, you have to turn it off but Bryce turns it on when you reload. I wonder if you will be able to light up the water using radial lights? If you look at the dishlike part of the lamps, it looks like it might block all the vertical light beams. Might need to make the round part smaller so some of the vertical light beams can hit the water. Could fake lighting by using a parallel light. Have it shine into the water. It has to be dimmer than the regular lights. Whats the focal point of this picture? If the temple in the back is the focal point, then you have to be careful with the lights in the foreground. Since you are doing a night time picture, you have to be aware that gamma is going to cause trouble for you. That means that some folks will say that your picture is too dark and others will say it looks washed out. Don't forget you may need other lights in the area so you don't have sections of your picture that are pitch black. When I make my pictures I don't make the parts in the main scene, its easier to work on them that way. When I am ready to load the object into the main scene, I make it into an user object.


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