Aeneas opened this issue on Feb 09, 2004 ยท 7 posts
raven posted Sun, 15 February 2004 at 11:42 AM
You could also use UVMapper and the free .uvs files from DAZ to make a V3 capable of using V2 textures. That would also save hard drive space as you wouldn't need converted versions of your V2 textures.