Forum: Poser Technical


Subject: Boning a single mesh (no parts) Poser figure?

kuroyume0161 opened this issue on Feb 08, 2004 ยท 21 posts


kuroyume0161 posted Sun, 15 February 2004 at 8:01 PM

Because this isn't "one time only" curvature creation. This is part of the product: the ability to add curvature of differing amounts, centered at differing points along the blade and tang, in either the positive or negative direction, is on the onous of the user (or preconfigured figures). Additionally, avoidance of morphs for curvature (same as using magnets) is imperative. They do nasty things to the other morphs and require all sorts of fixes (none of them completely reliable), whereas bones do not suffer from this ailment. Multiplicatively, I abhor Poser magnets. I've tried them several times. I found them to be like modeling with a wrecking ball (no discredit to those who can use them well). Creating morphs externally to Poser is the only way it will ever be done by me.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone