ChrisD opened this issue on Feb 10, 2004 ยท 14 posts
ChrisD posted Tue, 17 February 2004 at 8:08 PM
I just gave a very complete description of the reason for using RTEncoder in the Poser forum - I'll copy it below. Here's the story - please read it carefully... Curious Labs gave Cubed the rights to use the unused beta content from Poser 5. We were given written permission to develop and sell products based on this material. The baby was a partial mesh that wad been derived from the P4 baby body and the P5 head. We removed a lot of mesh and built it up from there. After releasing the babies, Daz (with whom we have an excellent working relationship, as we do with Curious Labs) informed us that Curious Labs did not have the right to give us the permission that they did. Together, we came up with the simplest solution. By using RTEncoder, everyone that owns poser can use the babies. This doesn't offer a solution for a Maya version, however. If we create a version 2, we will probably rebuild the body mesh to eliminate any dependency on legacy content and free the licence for all formats. As for Daz Studio, we will discuss that with Daz and I'm sure we will come up with a simple solution for that as well. BTW, Daz have said that we do not have to recall any of our original sales, nor did they insist on us stopping sales until we had the encoded version released. They are easy about the whole thing. Daz and the Forge (and now Cubed) have a long history of co-operation and mutual support. We deal fairly and honestly with everyone and they deal the same way with us. There is no scandal and no feud, so please understand that everyone is cool with this. Did anyone have any other questions that they would like answered? If you're wondering about the animals, they are all 100% original - built from the ground up. I'm going to bed now - I'll check back here in the morning. BTW, we have the individual babies, clothes and poses available now. Chris