PixelMagic opened this issue on Feb 17, 2004 ยท 15 posts
PixelMagic posted Wed, 18 February 2004 at 2:44 AM
Terrain Studio is a standalone application written in Java. It works on ANY operating system and platform that supports Java (like Unix, Sun OS, Mac OS, Windows, Linux etc). The package also contains a Poser figure, which is a flat terrain. You import heightmaps into Terrain Studio (as 256X256 jpegs- which are extremely small - around 15 kilos depending on compression), set the maximum height of the heightmap (where you have a 255 intensity you have the maxheight, and when you have a 0 intensity, you have the 0 height), and export it as a morph target for the terrain figure. The heightmaps will be available for free download on the official website. The base package will contain around 150 heightmaps. You can create heightmaps with any paint package, or better, with any heightmap generator (such as terragen, bryce etc) and distribute them as you want. After that, you load in Poser as many morphtargets you want, tweak them to get the desired terrain shape, and export the terrain back as an obj file (as a morphtarget). Then you load the created morphtarget(obj) back in ts, and load a terrain studio shader(a .trs file). hit render shader, save texture, and save matpos and there you go: you have created a texture especially for that morph combination (it uses height constraints, fractal distribution, slope constraints, fades, up to 10 texture layers, blah blah). What means "pseudo procedural texture"? It means a texture created from many other small texture tiles, combined in a procedural way. Anyway... you will see... On the official website you will find free shaders, free tiles, free heightmaps, free manuals, tutorials and videotutorials. You can send me the mails until 20 february. The betatesting will hopefully start next week, and I will let you all know. Now there is no need to reply your mails, ALL of you who send me the mails will be a betatester. Thanks alot for your support. Cheers, Pixelmagic