ming opened this issue on Feb 18, 2004 ยท 14 posts
maclean posted Wed, 18 February 2004 at 5:32 PM
Hold on, ming. Things are getting confusing. You do everything in uv mapper, not poser. Here's the sequence. 1. Open the obj in uv mapper 2. Make a normal planar map. That's Z-axis + don't split. this should give you a map that looks similar to the pic you posted, ie. the object across the map side-on. 3. Still in uv mapper, separate one segment from the rest by selecting it and dragging it away. Make a spherical map of it. 4. Select the sherical map and export the uvs (press ctrl-e) 5. Select a new segment and import the uvs (crtl-i) 6. Do all the segments the same way, then save the obj. ----------------------------------------------- I don't know if I'm complicating this unnecessarily with this method. You can try it, but if it doesn't work or you have problems, then the best solution would be what Bob suggested. A cylidrical map on the X-axis (if the object's length is from left to right). You could try both cylindrical and cylindrical cap and see which one looks better. If you want to send me the obj, I can do it for you. mac