ming opened this issue on Feb 18, 2004 ยท 14 posts
maclean posted Wed, 18 February 2004 at 6:04 PM
ming, If it has 24 body parts, then you can select by group, so it should be easy to select each piece. When say 'leave the segments separated', do you mean serparated on the map? If so, yes. You can either move each part around as you import them, or you can leave them all in the same place. If they're all in the same place, each one will have an identical texture. What I usually do is import uvs for a piece, move it into the position I want it, then press [ (square bracket) to hide it so it doesn't get in the way of the others. If I want random mapping, I move the parts around. If I want the textures to line up, I position them next to one another. Another good trick when you have a lot of pieces you want to keep separate is to assign each piece of the map to a region. You do that by selecting it, then Tools> Assign to> Region. You could assign each segment to a region, then unhide them one at a time to place them wherever you want. Otherwise, you may end up with all the segments' maps overlapping and you can't separate them again. mac