wbido opened this issue on Feb 18, 2004 ยท 25 posts
fauve posted Thu, 19 February 2004 at 9:40 PM
Wbido, there's a couple of ways to save characters you make in the face room. You can export the shaped head as a morph target (using the standard Poser obj export function), or inside the face room itself, you can click on "Spawn morph target." As for the texture, that can be saved by clicking on the little page icon to the right of where the texture is showing at the bottom of the face room window. You'll get a box that asks you if the texture is for the male or female P5 fig, then you can save the texture map out and reapply it any time you want. You can also just save the whole scene as a PZ3, and that'll keep your shaped face room head and texture. I just put an image using Don and the face room up in my gallery. I use the face room a lot; I like to have characters that don't look like the standard Vickis or Mikes. It takes a little practice to get the hang of using it, but it's a great tool.