RCT opened this issue on Feb 19, 2004 ยท 30 posts
hauksdottir posted Sat, 21 February 2004 at 3:20 PM
I'd be working with V2... so her facets might be better organized (not as complicated or as large a mesh). The migraine has hit hard today (I was supposed to go to a special showing of A Princess Bride this morning but cancelled). After I finish with email, I'll probably take a break before tackling this. With at least 80% translucency it might not be as critical if some facets are more sparkly than others. Of course, I'll be doing post work, too. With a commercial product, you can't expect customers to do post to cover flaws, but for something personal like this, an aberrant facet or three might not matter. (depending upon where they are, of course) The seam line at the neck is the area of concern... if using a bump map, getting the size of the noise to match will take some guesswork. Has anybody ever given a real number for the proportional difference in map sizes with the standard layout? This whole thing could probably be easier if I just dumped sugar on the scanner and slapped the resultant texture map on her, but it wouldn't have glowy depth. One of the other pictures which has been back-burnered for a while is of an undead mermaid, using Natalia, and I want a REAL pearlescent texture. If we can solve the layered look, we can get glowing depths, and use them for all sorts of special ladies. Thanks to you and Nance and Staale we might find a workable approach. Carolly