Nicholas86 opened this issue on Feb 21, 2004 ยท 13 posts
TOXE posted Sun, 22 February 2004 at 5:19 AM
I don't understood what is the black dark image that your mirror reflect. Have you a background? The room is a vertex model or a spline? The mirror have refraction? BTW try this: -assign a simple shader to the mirror (only colour value and reflection), sometimes reflections and refractions have little bugs. -if the mirror is a vertex, crease all the edges Hope this helps, TOXE