RCT opened this issue on Feb 19, 2004 ยท 30 posts
hauksdottir posted Mon, 23 February 2004 at 1:40 AM
Another good thread. I liked Movida's reindeer games. ;^) Anton was doing something neat to get sparkly eye shadow and posted his PhotoShop formula (white dissolve airbrush, fade back by half, blurred twice, and dodged onto another layer with color. I usually avoid the dissolve blending mode since it is so coarse, but over snowbanks might be a great time for it. His technique yields nice swirly sparkles... and the scanner doesn't need vacuuming afterwards. ;^) The problem is that we can do almost everything in postwork, but then we have to do it all over again if we want to reuse the figure or prop. If we can get the models to carry some of this information, they'll always be useful. I'm a perfectionist. Sometimes I run out of time and have to post an image or submit it to the publisher... but then months later I might get an opportunity to go back and try a different pose or outfit or setting. If the figure is reusable, there might also be a legal way to share the data with others so that they don't have to fight to get the look of nacre or alabaster or frost under skin. I have Vicki and Vicki2... but the objs in the Runtime say blmilWom, blMilWomLo, blMilWomLoP4, and blVickiP4. The last one is the one which gets installed with the V2 upgrade... which makes no sense unless the first one got modified, but the date doesn't indicate that. Shouldn't there be a blMilWom2 or something? I don't find a Michael2-looking file either, but he is installed and working. (DAZ needs a librarian to help them with names.) So, is the VickiP4 the file I should be hacking (does it carry the upgrade data for both V2 and V2P4?) or is there another file hidden somewhere? Thanks! Carolly