insomniaworks opened this issue on Jan 21, 2004 ยท 419 posts
compiler posted Mon, 23 February 2004 at 1:06 PM
Nanoshi : Procedural textures are effects calculated and projected on the object at the time of render, instead of being mapped. You can use them on objects that have no maps, they apply on a material by material basis. On my render I used a cammo procedural texture (basically, you make up your shader to project some dots on the object, you set the form, colors, etc...). I also used a procedural texture on the "fire and smoke" background. This is a non retouched Poser5 render (except for the soldier's shadow and my name...). Procedural textures are available in poser5 (and all other 3D applications, including Vue and Bryce...), but not in poser4. Riddokun : I've made a new obj for the catsuit, without the trims. It works all right. You only need one magnet to do this. For converting clothes from a character to another (e.g. V2 to Maya Doll), Clothes converter and Quick conform are really handy tools,and they speed the process up dramatically. But if you are on a budget, you can have the same results with 3 hours of work on magnets and a good text editor. To fit the clothes to the male anime doll : Long and good version : take the catsuit into a 3D app, arrange the polygons so that they fit the male AD form, then import in poser and edit the catsuit cr2 to make them conforming. Quick and dirty version (for one shots images such as the one above) : for the catsuit, change its form using magnets or (much quicker) the Tailor. Conform as usual. For the boots and kevlar vest, don't change anything. Do not conform the figures, just parent them to male AD's hip. Pose male AD. Pose the clothes so that their position matches the male AD's position (remember : only important thing is what can be seen in the image, not what's behind the character). Et voila ! Marty : "I have my head burried in these boots for the last few days". LOL !.