Mason opened this issue on Sep 15, 2000 ยท 16 posts
yarp posted Fri, 15 September 2000 at 11:34 PM
I think so, The whole problem can be very simple depending on how and where in the .obj the new vertexes were generated. If new vertexes can be isolated (and it's quite easy comparing original and new mesh) all we've got to do is to locate the new vertex in a face. For that face assume all 3 (or 4) points got modifications from the Morph, then we just need to apply it to the new vertex. If you can locate those new vertex (i mean associate them to the old vertexes), the rest is i should say just a matter of time and C++ ;)) Yarp
Yarp - author of P3DO Organizer for Poser