Forum: MarketPlace Showcase


Subject: Quim Abella

quim2001 opened this issue on Feb 26, 2004 ยท 5 posts


pdxjims posted Thu, 26 February 2004 at 11:28 AM

Quim's method of using a specific specular map for a body texture works very nicely. And the new texture has different tones and a higher resolution than his last Carlos Forte. P5 has a lot going for it in the Materials room, and I think we're just starting to touch the edges. Between Quim's specular map and some of the ideas from previous posts on using the translucence channel on skin, you get some amazing results. And for those who have M3 and the UTC, the texture converts very nicely.