drawbridgep opened this issue on Feb 26, 2004 ยท 26 posts
drawbridgep posted Thu, 26 February 2004 at 4:34 PM
I worked out the brick problem, it's cause I increased the perspective. So yeah, should have stretched more one way. The tiles are a stock texture (you know the blue dentist wall)? I just changed the colour. I think really what I want to know is how to make part of a texture reflective, (the white part) and another part not reflective (the black grout). I used one cube for the tiles and textured it. Too lazy to create individual tiles. unless that's the only way of course. ;-)