Re post #10: Nance, I was very interested in what you had to say in post #10, but I think you are reaching mistaken conclusions. Certainly the field of view of a shadow cam associated with an INFINITE light will act as you discribe. Hoever a shadow cam associated with a SPOT does not seem to act in this same way. My experiments in the thread you refered to were done with spotlights. I just now did a further experiment. There is one light in the scene, a spotlight. I used a Poser square for the floor and set "Casts Shadow" off for the square, I then selected the shadow cam and used copy from the Edit menu. Here are the results pasted directly into this document: Shadow Cam Lite 5 0 hither Spline 0.0156 Shadow Cam Lite 5 0 scale Spline 1.0000 Shadow Cam Lite 5 0 xtran Spline -0.0049 Shadow Cam Lite 5 0 ytran Spline 0.1249 I then set "Casts Shadow" on for the square, rendered again, and again copied the shadow cam. Here are the results: Shadow Cam Lite 5 0 hither Spline 0.0156 Shadow Cam Lite 5 0 scale Spline 1.0000 Shadow Cam Lite 5 0 xtran Spline -0.0049 Shadow Cam Lite 5 0 ytran Spline 0.1249 As you can see the scale and translations of the shadow cam have not changed, though the shadows on the square have (see pic above). I also did a visual comparison of the view from the shadow cam before and after shadows had been enabled for the square, with no apparent diffrence. I'm affraid the diffrence in shadows can't be acounted for by a change in the shadow cam, as there does not seem to be any change.