clyde236 opened this issue on Feb 28, 2004 ยท 16 posts
clyde236 posted Mon, 01 March 2004 at 4:02 PM
To All, especially Gog CAI and MadMax, The tip of rendering BIGGER and then shrinking for use in a VERY GOOD TIP, especially in a VR movie! I tried it, and saw a marked improvement in image quality (although the final file size of the VR was increased as well, but within tolerable limits.) Here's a tip I discovered using Bryce (after years of using Bryce, wouldn't you know it dawns on me NOW what the feature meant! ;>) When you go to Document Set-Up, you can set your workspace to any size you like. Down near the bottom of the window, you get choices for rendering "resolution", which really is the rendered image size. This has nothing to do with DPI (which as we NOW know, means nothing to monitors anyway). You can pick a very large rendering size, but still have your workspace in the preferred size that you like using. For example, if you choose the "standard" document size, your workspace will be 640 x 480. But you can choose any rendering size, and your workspace will remain 640 x 480. When you render, however, the image will be at the much larger size. So this makes it easy to do the "really big image" thing. What I found for a cubic VR (one that let's you pan 360 degrees) is to do this: You need six SQUARE images: four sides, a top and a bottom. You get these by positioning the angle of the camera. Render each image (at the BIG size) and number them 1,2, 3,4,5 and 6. Set the camera's focal view to 112.5 Take the images into Photoshop or any other image editing program. They will be huge, of course. You can sharpen or tweak as desired and re-save or save as a OICT file type (don't JPEG, that will introduce artifacts). Using a cubic VR program (I use Cubic Converter-- but there are others), import the images into the cube and convert it to a VR movie in the program. Last, you can set the compression and final movie size. Here is where I shrink it down to the size I want. Then I export. The resuting VR is much clearer than if I rendered the Bryce stuff at the size I was working with it on. So, THANKS to you all for the tips!