Jeff01 opened this issue on Mar 01, 2004 ยท 26 posts
Jeff01 posted Wed, 03 March 2004 at 11:56 AM
Whether Poser recognizes a light as an infinite light or a spotlight doesn't seem to depend on the Internal Name of the light, but rather a parameter called lightType. The lightType value does change as you convert a light from spot to infinite using the gui. The name doesn't change probably because it's internal (not visible to the user via the gui) and it didn't used to matter what the name was to the renderer. Now in SR4 it matters! Not whether it's a spot or infinite light, but whether it renders depth map shadows.