Forum: Poser - OFFICIAL


Subject: Painting your own texture

RCT opened this issue on Jan 23, 2004 ยท 10 posts


ToolmakerSteve posted Thu, 04 March 2004 at 8:04 AM

Another passing thought: it would be handy to have a seam guide designed to show how scale changes. This would have thin colored lines perpendicular to the seam, which change both thickness AND DIRECTION on either side of the seam, as needed. (If the skin doesn't go in quite the direction you expect, your detail "veers" as it crosses the seam). If 3D paint tool too expensive, here is how I would go about making such a guide: Step 1: In this step, you "make your best guess", starting from the existing seam guide. Make thin colored lines, with white between them. Make about a dozen lines. Step 2: Load texture into figure in Poser. Seamed lines will look terrible! But already you'll learn a lot, by seeing where they don't quite match, and which direction they "veer" at the seam. Step 3: While looking at the texture in Poser, re-work those dozen lines in your paint program. UVMapperPro is even better than Poser at this, as you can instantly see the change. Yes, the texture will be repeated on both body and head - but ignore that, concentrate on the seam area (white out all the parts of guide except along that seam). By now, you will have a useable "seam details" guide - plus you'll be intimately familiar with what's happening at the seam. Step 4: Sleep on it. To solidify in memory what you've learned about behaviour at seams, so that you can subconsciously "do the right thing" as you paint.