rreynolds opened this issue on Mar 03, 2004 ยท 49 posts
who3d posted Thu, 04 March 2004 at 8:11 AM
There are models and textures that one can buy for Lightwave, Max, Maya et al (Turbosquid surely covers all those applications and more?). If one owns a halfway decent modleling app (max, Cinema4d, Lightwave - so on and so forth) one is FAR from constrained to the built-in or purchased models within Poser. That's even forgoing some of the startling work people have done building models within the Poser application (yes it's possible - though how they found the patience to go through it is beyond me, it honestly is). The "telling a story" thing here seems apt - I imagine that none of this thread is at all original, it's all been copied. Every single word of i tis from this book I've got called "The Dictionary"... but if you select the appropriate words/props/characters/textures/lights/whatever and put them in an order that pleases you and does what YOU want it to do - fair enough! Some of it will be on a level that makes the Poser (4 or 5) manual look like quality art. Some of it may make people step back with respect. There's certainly some relevance to the amount or quality of craftsmanship (IMHO) put in by the "final artist" in judging how good an artist they are, but AFAICS there's only the final image to go on in judging how good a piece of art it is. At the end of the day, a great many of us are using triangles or other simple polygonal shapes, just like so many authors use the same words. It's what you do with them, how you craft them, and what results you get that affect the final image. Cheers, Cliff