rreynolds opened this issue on Mar 03, 2004 ยท 49 posts
Quoll posted Fri, 05 March 2004 at 12:58 AM
Since the artwork wasn't created with a more >expensive program, it was deemed junk. The >online showcase was for 3D art, not Maya or >program specific art, and Poser is a 3D art program. You are missing the point here. A Poser artist can arguably produce some great looking work, but almost none of them actually create any of the figures, poses or textures they use. Thats fine for many purposes, and for arts sake, but if you have a gallery where people who consider character modeling a real craft, and come together to share that, Poser renders have no place. In fact, it is quite disrespectful to assume that spinning a few dials on a purchased character should somehow earn you respect from those people. Imagine a group of homebuilders who are sharing tips and tricks, and complementing each other on the work they have done, and you barge in and declare, I bought my house, can I hang with you guys? Its not about having a house, it is all about the process of building the house, and that makes all the difference. People spend a lot of time and effort learning to create 3D elements from scratch, and they truly enjoy it, so respecting them for that is a good place to start if you want some respect yourself for your own artwork. > You have a 20 page multi-panel web comic offer >and the client wants it ready in one week. You >gonna use Maya or 3DS and build every single >setting and detail and person in each scene and >then suffer the posing of every character in every >render with those slow bulky apps? slow bulky apps? Youve clearly never used either of those programs! LOL I challenge you to render a 20 page multi-panel web comic in one week using Poser. Or all the fx and animation for a weekly television show. Or even a daily pre-vis during story board development phases on any media project. Go ahead, give it a real try. Then cry when the client is pissed and fires you because your project is late, and because you used characters that everyone else has. Seriously, originality in art, even commercial art, is highly sought after. Do you think characters developed for games and movies receive so little consideration and forethought that any old character from any web store will do? No way. Companies put great effort into creating completely original characters and art assets in an effort to stand out, communicate specific messages and stories, and establish a long lasting franchise.