Forum: Carrara


Subject: UV editor/Mapping

thomllama opened this issue on Feb 29, 2004 ยท 9 posts


Hoofdcommissaris posted Fri, 05 March 2004 at 2:31 AM

I like the Morpheus sunglasses! Concerning the shader I try to see (I bumped my head on my screen), shouldn't that be set on 'parametric mapping' to take the UV-information in account? Or is the standard multichannel shader always linked to that? Which is actually a question I now have, not a rethorical point. Does anyone know?