thomllama opened this issue on Feb 29, 2004 ยท 9 posts
nomuse posted Fri, 05 March 2004 at 3:51 AM
You got it right. A multi-channel shader is just a fancy way of saying there's seperate controls for color, reflection, etc. The top level should be set to parametric mapping, all right. I usually encounter these things as part of a layers list shader; so from top down, is layers list: parametric: multi-channel:texture map.