Forum: Poser - OFFICIAL


Subject: Digital Cloning - Celebrities in 3D

Zarabanda opened this issue on Mar 03, 2004 ยท 73 posts


Zarabanda posted Fri, 05 March 2004 at 9:16 AM

Deecey, as I said before theres a million ways to skin a cat. When I want to create a face or body texture, I load the UV map in Photoshop and paint/clone on it. Using Face Room for this seems overly complicated, but thats just for my own purposes. No one way is better than the other, its just about your own personal workflow. The tex you've created looks good but I'd like to see a color match on the body. Also, Judy has very few textures available so you're either going to be making body textures from scratch or using her default texture which is very lo res. Heres an older attempt I made at cloning by creating a custom texture from source photos and then morphing the face. Im not going to name the celeb and I doubt anybody will guess it. Although these pics were a failure to me I did learn a valuable lesson regarding cloning; The mesh must fit the texture and not the other way around, as is usually the case in 3D texturing. When transforming a source picture into a 2D map there is too much editing needed to fit it onto the UV template and the basic facial structure is lost. as usual, this thread has gone wayyyyyyy OT and lost itself in an endless tangent. I never meant for this to be a debate about the value of FaceRoom, or the merits and drawbacks of FaceGen as a 3D app. I do take partial responsibility this lack of clarity and focus, as I did reference and participate in those parallel debates. But the bottom line is, if you ever wanted to digitally clone a real person, there is a formula that allows you to do it. Whether you choose to use that formula, just enjoy the results or scoff at the whole thing is at your own discretion. :)