devilboy opened this issue on Sep 18, 2000 ยท 7 posts
Flickerstreak posted Tue, 19 September 2000 at 6:13 PM
oh, and the same technique workes for the "surface visible" lights, just like the "volume visible" lights. Bryce only draws in surface/volume visibility inside the area occupied by the light lattice on screen, unless you select infinite light, where it extends those volume effects off into infinity, which greatly increases render time.