beonalert opened this issue on Mar 10, 2004 ยท 6 posts
ockham posted Wed, 10 March 2004 at 2:28 PM
You might want to rethink the basic premise that this saves memory, before you spend a lot of time perfecting the method. Consider that a typical Poser figure has about 20,000 facets; let's say it has 40 body parts, each of which has 10 dials. So you're saving 400 "things" but still leaving 20,000. More imporantly, the CPU's hardest work is in rendering all those facets, which are still there.