numanoid opened this issue on Mar 10, 2004 ยท 33 posts
Letterworks posted Wed, 10 March 2004 at 7:06 PM
I've started work and a Traveller star ship (an RPG) so the idea of how to handle exterior and interior views has been on my mind. I THINK the answer depends on the size of the ship... A scout, such as I'm working on or things like Vipers,shuttle craft, etc, can reasonably be built to full scale with a full scale interior. This let's Poser figures be "posed" directly with them. Large ships like the Galactica, the Enterprise etc. need to be handled with an approach like television or the movies ( a very close analog to the way Poser renders, in stills or animation). Prepare a scaled version at 1/10 or 1/100 for exterior shots. Then model several full scale "set" rooms that are specific, like the bridge, engineering, medical, and several generic rooms that can be "dressed" for several different rolls, like breifing rooms, living quarters, etc. Add one or two exterior "sets" outside airlocks or what not, for close-ups. In either case I would like to recommend that the maker should also concider including a number of pre set camera views that can be used as a starting point for the consumers. Just my 2 cents, mike