Forum: Poser - OFFICIAL


Subject: poser is a valid tool rant {please dont read if you are sick of such rants}

DarkElegance opened this issue on Mar 10, 2004 ยท 59 posts


maxxxmodelz posted Thu, 11 March 2004 at 5:32 AM

Ok. I'm gonna go out on a limb here and play devil's advocate for a moment. I'll probably get bashed for it, but maybe I can help bring some light to the subject. The reason everyone outside the Poser community hates Poser art is because so MUCH of it tends to look and feel the same. The program is so easy to use, and so inexpensive, that it's been embraced by people who otherwise would have no inclination to learn 3D, and all they use it for is to render stale images of default Poser figures over and over again. Some are postworked in photoshop, but using the same meshes as everyone else produces undeniable likenesses that are hard to avoid unless you do massive amounts of paintovers. Even using tons of morphs to change up the mesh is not going to produce a unique character. Because it's still the same mesh, and it's going to have similar characteristics to someone else's figure. Since everyone and anyone can buy the same product morphs, there's a good possibility that the art you produce can bear a striking resemblance to someone else's work... this makes it very unappealing to those who do professional art and want to make something undeniably their own. There's nothing wrong with using stock characters in a pinch, but imagine if LOTR's Gollum was done with a poser figure. Suddenly, there would be tons of movies using some form of him in their scenes too, and then that cheapens the original because the likelyhood that it would be represented uniquely each time is slim. Also, Poser can not be used by professionals in a productive way. Its good for making still images, but sucks at animation. Plus, you can't network render animations produced in Poser, so therefore it would never be used by FX studios. Most of the people on sites like CGTalk are in the business of FX and character development for film and professional use. Poser doesn't fit that criteria. I hope what I have said here doesn't get taken the wrong way, because I use Poser myself too. But I certainly understand why people do not find it "valid" when you have artists out there who make some truly unique things from scratch, from modeling to texturing. You can't really compare that to just buying a premade Daz figure and some texture from the marketplace. For example, how many "April Wet" texture renders are in the galleries? When that texture came out, there were at least 2 or 3 renders a day posted that used it. You can see how someone who makes their own textures from scratch for their own models would look at that and cringe I think.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.