numanoid opened this issue on Mar 10, 2004 ยท 33 posts
numanoid posted Thu, 11 March 2004 at 6:23 PM
Mmmmm, It seems to me that everyone is underestimating the abilities of Poser here. When my website goes up in June/July, you will be able to download a short film featuring 20 spaceships in an aerial dogfight, with planets and a spacestation, stars in the background, etc. The aerial dogfight was animated in Poser, and then the planets and stars were added in Vue, and rendered in Vue. The entire thing was done in 1/10 scale as a test. So why anyone thinks that Poser is not the best platform for this kind of thing is beyond me. Some of the more advanced programs have features like "explode" and motion paths, but if you look at some of the scripts available for Poser you can do many of these things in Poser. Poser has a vibration script just like Vue, it has a bank and steer script just like Vue, and a tracking script for cameras is coming soon. Remember, doing a still render and an animation are two totally different things. In a still render you can use smoke and mirrors, but in an animation things start looking very funny if your Enterpise spaceship is the same size as Vicky. The secret of doing animations is to do short clips, long shots and close ups, some in small scales and some in normal scales, and combining those in your video editor. That is the way all space films are made. There are already Poser sets available that can do Planets and stars, and doing an animation of a Star Wars Empire Star Destroyer docking with a space dock is exactly the same as doing an animation of a car parking, except that your models are scaled 10 times or 100 times smaller. PS I work with three people who are studying 3D animation at college, and they work exclusively in 3D Studio Max. They were amazed at how easy it was to animate a space dogfight scene in Poser, so why anyone thinks Poser is not the best platform for this needs to be explained.