neostarbuck opened this issue on Mar 12, 2004 ยท 128 posts
randym77 posted Sun, 14 March 2004 at 10:11 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1604613
I can't believe DAZ didn't run it by the horsey set before it was set in stone. I'm not a horse person, but I know how picky horse people are, and often ask their advice first before doing horse art. Presumably people are going to be using this model as many used the dog and cat models - to do portraits of actual companion animals. So accuracy will be important. Yes, it can graze, but so can EdW's morphed P4 horse. I'm eager for a new horse, but I'd rather they wait and get it right. Especially if the leg length is going to affect gait. As you may know, the topic of horses' gaits is a Big Deal among horse people, and if it doesn't look right...well, that would suck. :-) And the more I think about it, the more I like the idea of separate, conforming mane and tail figures. If Mike 3 can have a conforming weenie, why can't the horse have a conforming tail? Seems like this would be a great way to deal with the problem of system resources, too. People who have older machines could use a low-res version, or leave off the mane and tail entirely, and add them with postwork. Or if you wanted to do a whole herd of horses, low-res manes and tails would be enough. If you have a top of the line machine and are doing a closeup, though, load up the high-res mane figure! As for the centaur - I realize it's a WIP, but I don't like it so far. I think I'd be more likely to buy Sixus1's centaur, though it's more musclebound than I care for. (See link.) I really like Anton's pic. Now that's a centaur!