Forum: MarketPlace Showcase


Subject: Mill Horse WIP

neostarbuck opened this issue on Mar 12, 2004 ยท 128 posts


Melmoth posted Tue, 16 March 2004 at 4:28 PM

Hello Everyone, After reading all of this detailed feedback, we had a meeting of the minds yesterday and came up with a list of additional items that we've added to our "to do" list. While a good portion of what has been mentioned in this thread consists of items that are still under production at this point, there have also been several good points brought to light that we've decided to incorporate into the final product. Here is a list of items that we are working on before the Mill Horse will be released: All Mil Horse hair (mane, tail and fetlocks) will be a conforming hair figure for the Mil Horse. This confroming figure will include multiple layers for the mane, fetlocks and tail so accurate transparency mapping can be done. The legs will be thickened up and shape changes made to the legs so the Mil Horse base will be more accurate according to what a Quarter Horse should look like. The final hoof size will be increased by 10-20% from what you see in the previews that have been posted. We haven't decided on the exact amount as yet because comparison of the final hoof size to horse reference images, to verify accuracy, still needs to be made. The neck does indeed come into the chest too low, so the neck to chest transition will be fixed. We will be adding morphs that thicken the legs further; to make the back more swayed, or to remove the sway from the back if desired. There will also be a cloven hoof morph included and a morph to bulk up the back of the neck; as well as a morph to thicken the neck. Oh and thanks, Movida, for the Gaited Horses link. I think that should be very helpful in making sure the horse isn't bowlegged or tied-in. It also proves to be very useful in proper naming of the horse's body parts. There are a number of things mentioned above that we have already incorporated into the Mil Horse. These items consist of poseable ears, morphs to move the horse's mouth and lips (yes the horse will be Mimic compatible), fully modelled hooves, morphs to show the ribs, morphs for a deathly looking emaciated horse :), and more. Also, by way of information, we have a number of horse textures commissioned from various texture artists that will be wholly owned by DAZ and may possibly be included in the Millennium Horse package. Packaging has not been decided as of yet, but there are upwards of around 15 textures that will be owned totally by DAZ which could be included in an add-on pack or in the Millennium Horse base pack depending on what our marketing department decides. I hope this helps to answer some of your questions. We hope that Millennium Horse will be a successful product and thanks to all of your feedback it's well on its way. Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions