gps opened this issue on Mar 15, 2004 ยท 11 posts
gps posted Tue, 16 March 2004 at 8:54 PM
hewsan - that's good advice, but in this instance I'm just modelling the 'G' for fun, so render times aren't really an issue. It's occurred to me however, that I could use renders of the detailed version to generate texture maps for use on a lower-rez version (that way I could build myself a fleet LOL)
numanoid - I'm using a P3 800Mhz with 512MB of RAM - so I'm not exactly a power user myself LOL. I'm hoping that the final mesh will be less than 200,000 polys, which will make it smaller than the Humvee model produced by PoserWorks. I use this as a benchmark, as it's the biggest model I can work comfortably with on my system.
Thanks to everyone for the input and kind words, it's much appreciated.