insomniaworks opened this issue on Mar 03, 2004 ยท 269 posts
Riddokun posted Wed, 17 March 2004 at 6:19 PM
so far, i noticed too that for makign metal ofr some effects, highlight and ambient color and strength would give even as good results sometime as a reflection map. but i still like to learn more about all that (nanoshi: stil failed miserably to manage to get the same green leather look on your resistance figther, but anyway i understood, and already knew, the trick about pushing the color to greyness.. but i do not understand he word "drab" though) insomnia works: thanx for the catsuit even if it requires much work from me (and my lame skills) as mostly a p4toon mode user, becaue it came handy at right time as it helps me now for a project i hve for a website of friends: i make them sentai girl team as mascots, and the catsuit solved my "sentai suit" problem ! anyway, does anyone plan to make very basic meshs or props of belt accessories, jetpack and such for some futuristic characters ? i dream since long ago to make a character like in old video game "burning ranger" with the strange jet pack and its four "wings" :)