Forum: Poser - OFFICIAL


Subject: Poser5 Ray Trace render times???

ravenwing75 opened this issue on Mar 17, 2004 ยท 28 posts


maxxxmodelz posted Thu, 18 March 2004 at 6:03 AM

"No, 3ds max is not a micropolygon renderer. 3ds displaces geometry only at its vertices, so if you want subpixel displacements you need to pass a huge number of polygons to the renderer, resulting in a very high RAM usage and slowdowns. Even more, you as the user have to take care of providing geometry that is fine enough by adding extra subdivision modifiers to your objects." You're incorrect Stewer. No offense, but you simply don't know about the micropoly features of Vray. Vray has a true micropoly displacement modifier that allows you to add a highly detailed and complex displacement map to very low-res models (even single-polygon planes) in 3dsMax to create complex displaced geometry only upon render, while never having to add a subdivision modifier to the object. And it renders incredibly fast. Vray's micropoly displacement modifier is considered one of the best in the biz. Brazil is coming out with their own version of this I hear, and Mental Ray has one as well that's pretty good. All of these are of course for 3dsMax, and do not depend on Max's standard displacement to work. In fact, you can combine it with Max displacement if you want.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.