kirwyn opened this issue on Mar 18, 2004 ยท 11 posts
maxxxmodelz posted Thu, 18 March 2004 at 10:13 AM
"That's like saying, here have a glass of milk, oh, sorry. There was a hole in the glass and it's all gone." Exactly. There's no point to the dynamic hair if you can't use it in animation effectively. More than 90% of the time, you will not be using a windforce anyway. The dynamics should be optimized for gravity and character movement with a focus on collision detection where you can just simply define the character or parts of the character as a "deflector". I think Curious Labs sometimes forgets to focus on people who ANIMATE, and cater mostly to those who do only still images. Again, frustrating and disappointing. I'll give them credit for their cloth room and material room though, they did an excellent job there. But CL, if you are listening... more improvements for us animators in the future PLEASE!
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.