BigSerge opened this issue on Sep 20, 2000 ยท 5 posts
daveH posted Thu, 21 September 2000 at 11:40 PM
serge's technique is a valid one; i'm using the same strategy to model vampi & friends. i create the model using the least amount of vertices that will yield the desired result with a final smoothing subdivide. for me it's not a question of computing power (i've got plenty) but one of management; juggling fewer vertices is just easier on one's eyes, brain and sanity. that said, let's see the subdivided mesh!