Porthos opened this issue on Mar 21, 2004 ยท 30 posts
Zarabanda posted Tue, 23 March 2004 at 8:44 PM
Khrys, I am happy with my work but I also want to share it with other people and from the huge volume of positive feedback I've received I think its worth my while. People love and identify with certain characters and they remain in our minds long after their time has passed (long enough even for some of them to make a comeback). I'm just trying to recreate a little bit of that magic we've all experienced, like when Linda Carter strapped on a Wonder Woman suit in the late '70s. Heck, at this point Deanna Troi is even ancient news. Seven of Nine is now teaching High school in Boston. lol. Time moves on but we still hold these characters dear to us and so their fame ends and the legend begins. I guess I'm in the minority here because I don't think dial twiddling can really lead to a true clone. You need an image of the original person's face for reference and as the basis for a texture. This is done all the time in high end apps like Maya and 3D studio max, often with stunning results. What a lot of people don't understand is that the mesh must conform to the texture and not vice versa, as is always the case in pre-fab poser figures.