Forum: Poser - OFFICIAL


Subject: Improving Poser Renders (Room Models)

Dr Max opened this issue on Mar 23, 2004 ยท 14 posts


who3d posted Wed, 24 March 2004 at 5:42 AM

Hmmm, nice examples stewer. Some other thoughts: Don't be surprised if someone yells "Hey, this is free peer support not free product development" and points you towards a forum which isn't commercial-free. Hollywood and TV have long understood and worked around some of the problems we have with "!virtual sets" in Poser. For example... "The Shot" (or shots) when it/they come won't be about your room. Especially if you're planning on selling it to "the public". IF they render your room as the focus of the image then IMHO something has gone wrong somewhere. Poser is based on the initial concept of "Posing" a human being (which has been somewhat expanded upon to include non-human beings and even architecture, to a point). To produce GOOD credible images of characters one needs to place them in good credible sets, but bearing in mind the idea that the camera will tend to focus on the being might help the focus of the room design. For example: TV/Movies often don't show the ceiling. This is because most TV/Movies don't have ceilings, they have taller-than-usual walls and an open gap at the top to allow for their lights. TV/Movies often don't have 4 walls on a room. This is because the camera and camera crew take up a certain amount of room, and a camera placed within a room can easily miss most of the room. So the 2fourth wall" is often virtual. Like TV/Movies but more so, CGI images often contains what is shown and little else. Everything you put in a 3D scene takes memory and CPU time - if it's not going to show (even in reflections, or shadows) then consider whether it's REALLY needed or not (this makes a "modular" approach to room building attractive for users). Everything else I can think of seems to have been covered in this thread or stewer's link already (including the comment that the sides of the windows could do with being brighter if they're a source of light - in both the Poser and C4D images). Cheers, Cliff