Forum: Carrara


Subject: Parallel Offest, Shelling, Thickening?

Angelouscuitry opened this issue on Mar 19, 2004 ยท 40 posts


Hoofdcommissaris posted Wed, 24 March 2004 at 7:35 AM

Attached Link: Transposer on the site of Carrara

(She was dressed to begin with) A boolean union of the wings and the back of the figure (they need to intersect for that). You can do that in the Assemble room ( edit -> 3D Boolean) Nope, the UV information is lost when exporting as a .dxf But I thought that a glass shader would be procedural, then it is not a problem. My favourite transfer format is 3ds by the way, also when exporting from Poser. You get to choose to export as groups for each bodypart and all, it takes more time to re-texture them in Carrara, but you have more possibillities to change stuff (or parts) without affecting the UV coordinates in the rest of the figure. I wish I had more time to experiment myselve, but time might be on the side of them Rolling Stones, it is not on mine. I am running to get by it... Good luck! O, and now of course there is TransPoser. See the link. That makes working with Carrara and Poser a breeze, as far as I have heard these days.